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rssdl_core (dl_core)

Category:script
Author(s):Ren712
Downloads:40
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Rating:None (0)
Description:
Resource: dl_core v0.1.1
Author: Ren712

Description:
This resource provides render targets for deferred lighting resources
and some exported functions for it's management.
The purpose of this resource is to give an efficient alternative to
dynamic lighting resource and introduce deferred rendering
approach. It's much more efficient and customizable dr_rendertarget.
Light (or any other effect) is produced after world is rendered
based on information (scene depth, world normals, texture color) generated before.

Exported functions:
RTColor, RTNormal = getRenderTargets()
passGTASAObjectNormals(true) -- should existing normals (dff) be passed to RTNormal

More detailed description is presented here:
https://gamedevelopment.tutsplus.com/articles/forward-rend..s-deferred-rendering--gamedev-12342

Requirements:
Shader model 3.0 GFX, MRT and readable depth buffer in PS access.

Thanks goes to rifleh700 for his research to recreate exact gtasa vehicle processing.
...

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Version history

Version Publish Date Changes
0.1.1 2021-07-08 12:49:31 First public release Download