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rssObject Preview (object_preview)

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Rating:4.2 (17 Votes)
Resource: Object Preview v0.6.9
Author: Ren712

This resource lets you create an object that will be drawn on the screen
provided size and position - just like when drawing an image. This way it is easy to
create object preview on GUI (supports drawing in a separate render target).
Works with peds, world objects and vehicles.

The resource itself adds exported clientside functions
Wiki: https://wiki.multitheftauto.com/wiki/Resource:Object_preview
Example resources: (for MRT and non MRT effect)
Some older graphics cards do not support MRT in shaders.
If You are planning on using this resource on a public server then
consider creating a non MRT effect - then an object will be drawn in the same
render target as the world is. Ofcourse no renderTarget related functions will be supported.


Download latest version | Report

Version history

Version Publish Date Changes
0.6.9 2020-05-16 23:22:07 -attempt to fix some drawing issues Download
0.6.8 2018-05-08 23:25:57 -alpha fix Download
0.6.7 2016-05-20 20:32:48 -reverted to 0.5.8 due to issues remaining Download
0.6.6 2016-05-20 19:16:07 -based on 0.6.2 method (possible fix) Download
0.6.5 2016-05-09 23:50:53 -reverted to 0.5.8 due to current issues. Download
0.6.4 2016-05-09 23:21:49 -fixed a typo Download
0.6.3 2016-05-09 23:03:24 -possible fix for bug introduced in 0.6.0 Download
0.6.2 2016-04-08 11:57:39 -Fixed effects not rendering for some graphics cards. Thanks go to sam@ke for the bugfix. Download
0.6.1 2016-03-25 02:53:58 -sent some depth related calculations from vertex to pixel shader. Download
0.6.0 2016-03-18 16:41:49 -the MRT effects are using zBuffer separate from main scene -fixes possible near camera zFighting for MRT effects Download
0.5.8 2016-02-02 12:22:15 -rewritten ped and object preview effects (possible fix for some users) Download
0.5.7 2016-02-01 18:35:47 - minimum distance from camera is now 1 unit - added variable sProjZMult - camera matrix is now set with 2 (up and forward)vectors - changed distance spread values (different for ped, object and vehicle) - deleted some unnecessary render states from shaders Download
0.5.6 2015-10-30 22:36:25 -Changed variables defining objects. -Defined some render states - Possible fix for non visible weapons Download
0.5.5 2015-09-03 07:35:47 -Possible fix for some GFX not rendering the object. Download
0.5.4 2015-08-22 21:37:58 -a single renderTarget is created for all MRT objects now
-removed position-normal bias from MRT objects
-fixed: can't apply elementRotationOffsets
-added error messages for exported functions
0.5.3 2015-08-01 20:14:01 -Possible fix for some GFX not rendering an object Download
0.5.2 2015-08-01 09:09:10 -added some debug output. If the GFX doesn't support MRT in shaders then the effect will not fallback to non MRT solution (explanation in debug window). Download
0.5.1 2015-07-30 10:04:41 -fixed effect not showing for peds or small objects (changed default zDistanceSpread) Download
0.5.0 2015-07-29 21:05:17 First public release Download