rssEasyWeaponSwitch (easyweaponswitch)
Category: | script |
---|---|
Author(s): | IIYAMA12 |
Downloads: | 853 |
Rate: | You need to be logged in to vote |
Rating: | 3.8 (14 Votes) |
Description:
Switch your weaponslot easily, without the normal required c-bug. Note: it enables the glitch "quickreload" to prevent bugs.
Version 1.0.1:
Exports:
- Setup weaponswitch speed limit.(serverside)
- Setup weaponswitch speed limit per player. (serverside)
- Get weaponswitch speed limit. (serverside)
- Get weaponswitch speed limit per player. (serverside)
- Set jetpack weapons enabled. Screenshot. (serverside)
- Get jetpack weapons enabled. (serverside)
- Set player weaponswitch frozen. (both sides)
Exports syntax:(server)
setWeaponSwitchSpeedLimit ( int speed [, bool save = false, bool overwritePlayers = false ] )
return true/false, true/false, true/false
getWeaponSwitchSpeedLimit ( )
return value
setPlayerWeaponSwitchSpeedLimit ( player thePlayer, int speed )
return true/false
getPlayerWeaponSwitchSpeedLimit ( player thePlayer )
return value
setJetpackWeaponsEnabled ( bool status [, bool save = false ] )
return true/false, true/false
getJetpackWeaponsEnabled ( )
return true/false
setPlayerWeaponSwitchFrozen ( table/player, status )
return true/false
Exports syntax:(client)
setPlayerWeaponSwitchFrozen ( status )
return true/false
...
(more)
Version 1.0.1:
Exports:
- Setup weaponswitch speed limit.(serverside)
- Setup weaponswitch speed limit per player. (serverside)
- Get weaponswitch speed limit. (serverside)
- Get weaponswitch speed limit per player. (serverside)
- Set jetpack weapons enabled. Screenshot. (serverside)
- Get jetpack weapons enabled. (serverside)
- Set player weaponswitch frozen. (both sides)
Exports syntax:(server)
setWeaponSwitchSpeedLimit ( int speed [, bool save = false, bool overwritePlayers = false ] )
return true/false, true/false, true/false
getWeaponSwitchSpeedLimit ( )
return value
setPlayerWeaponSwitchSpeedLimit ( player thePlayer, int speed )
return true/false
getPlayerWeaponSwitchSpeedLimit ( player thePlayer )
return value
setJetpackWeaponsEnabled ( bool status [, bool save = false ] )
return true/false, true/false
getJetpackWeaponsEnabled ( )
return true/false
setPlayerWeaponSwitchFrozen ( table/player, status )
return true/false
Exports syntax:(client)
setPlayerWeaponSwitchFrozen ( status )
return true/false
...
(more)