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rsscustom_vehicle_lights (custom_vehicle_lights)

Category:script
Author(s):matran
Downloads:27
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Rating:None (0)
Description:
This is MTA:SA custom vehicles lights system resource. It allows you to create any lights you want (break, reverse, indicators, sirens, etc, concrete name doesnt matter) and manage they. It is based on simple shader (for brighting light textures) and custom coronas (for emulating light effect).

The resource provides only client-side lights API. For ready to use lights system see "improved_vehicle_lights" resource.

The resource requires vehicle adaptation! For guide see README file.

Demo video: https://imgur.com/0DygyZf

features:
- one shader per vehicle
- single light texture (or you can use more if you need)
- up to 48 lights per vehicle (technically it can be extended in future)
- flexible configuration
- non-discrete light power (from 0 to 1)

exported client-side functions:
- float getVehicleCustomLightPower(element vehicle, string lightName)
- boolean setVehicleCustomLightPower(element vehicle, string lightName, float power) (power is from 0.0 to 1.0)
- float getVehicleCustomLightSize(element vehicle, string lightName)
- boolean setVehicleCustomLightSize(element vehicle, string lightName, float size)
- int, int, int, int getVehicleCustomLightColor(element vehicle, string lightName)
- boolean setVehicleCustomLightColor(element vehicle, string lightName, int r, int g, int b, int a)

github: https://github.com/rifleh700/custom_vehicle_lights
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Version history

Version Publish Date Changes
2.0.0 2024-04-21 09:18:44 First public release Download