rssimage2material3D (image2material3d)

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Resource: Image2Material3D v0.2.8
Author: Ren712

The reason for this resource is to share some information regarding
transforming a simple dxImage into 3d world. The resource archive consists of
shaders and classes. They are placed in separate files so you just copy what you need.
So no exported functions - just c_resource_test lua file as an example.
The effects are visible on a pirateship spawning point in las venturas.

Most of the effects will work with just shader model 2.0 GFX. Except image4D_soft
which requires readable depth buffer access (also every _soft effect.
The ref effect might use depth texture to handle refraction leaking - but can
work without it.

image2Material3D is very experimental - if you see any issues - please notice me.
Mesage me on official mta forums (Ren_712) or an email address at the top of readme file. ...


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Version history

Version Publish Date Changes
0.2.8 2019-04-17 08:37:19 -readjusted the projective texture coordinates -added image4D_sphere_grid, image4D_cone_grid Download
0.2.7 2019-03-07 22:44:51 -added image4d_arrow Download
0.2.6 2019-03-04 22:32:19 -added image4D_bezier3,image4D_cylinder_bezier3 Download
0.2.5 2019-02-17 00:21:54 -added image4D_ring_ap, image4D_cylinder_ap, image4D_searchLightAltNoCorSoft
-fixed some typos
0.2.4 2018-03-25 22:55:04 -added image4D_cylinder_bezier, image4D_frustumLight, image4D_searchLightAltNoCor
-refraction changes acordingly to distance from surface (refraction effects and material3D_mir)
-fixed typo in c_image4D_searchLight.lua, added setTesselationX method for image4D_bezier
-added ability to modify texture uvs for image4D_bezier
0.2.3 2017-10-29 22:54:50 -added image4D_ring, image4D_cylinder, image4D_sphere_nrm_dis_rt -image4D_lightBall scale has 3 dimensions now Download
0.2.2 2017-10-22 22:26:28 -tweaked image4D_searchLightAlt a bit Download
0.2.1 2017-10-22 22:11:25 -added image4D_lightBall -better billboarding for image4D_bezier -image4D_searchLightAlt has proper normals now Download
0.2.0 2017-10-20 20:09:20 -added image4D_searchLight, image4D_bezier, image4D_corona_nomat, image4D_corona_dark_nomat, image4D_searchLightAlt Download
0.1.9 2017-10-06 10:43:06 -added image4D_line (fake line material)
-switching to depthbuffer variant is now manual (set fDepth flag to true)
-added setPostDepthBufferVariant
-added some methods for Matrix class (for ZXY rotation handling)
-added on screen description for every effect
-added circle masking for material3D_mir
0.1.8 2017-03-19 15:13:16 -fixed a typo Download
0.1.7 2017-03-18 23:20:57 -added material3D_mir Download
0.1.6 2017-03-14 23:47:55 -added effect DB switching (if depth buffer has been used) to deal with zEnable issues, added DB variants for: material4D_blend, corona, nrm, nrm_dis, vertex, vertex_nrm, wave Download
0.1.5 2017-03-10 00:18:46 -added image4D_ref_liquid
-added fogEnable methods for ref classes
0.1.4 2017-03-07 23:54:05 -cleaned up some typos in lua files
-optimized depth buffer shaders a bit
-added fog effect for image4D_nrm_dis_ref
-added image4D_ref_drop, image4D_DB, image4D_corona, image4D_corona_soft
0.1.3 2017-01-05 21:04:42 - using collectgarbage("setpause",100) to fix mta oop memory leaks Download
0.1.2 2016-10-04 22:45:12 - fixed memory leak (include c_common.lua) Download
0.1.1 2016-03-27 20:31:17 - applied billboard effect to c_image3D_sd_manual Download
0.1.0 2016-03-27 19:55:59 - added vertex displacement effect image4D_vertex (requires Vertex Shader 3.0 support)
- added image4D_vertex_nrm, as above but also generates vertex normals from normal map
(requires Vertex Shader 3.0 support)
- added depth tested effect image3D_sd_manual. Depth buffer is stored in separate
render target (the effect requires MRT in shaders support)
- added setCullMode method to set face culling
- added setBillboard for image3D_manual and image3D
- billboards don't need to be rotated to draw with face face cull mode
- fixed some vector calculations in _nrm_ effects
0.0.9 2016-02-01 15:12:55 - effects using readable depthbuffer are rendered last. The effects using depthTesting
are properly obscured by the world objects (Requires MTA 1.5.2)
- image3D_manual uses camera position, forward and up vector to recreate viewMatrix
- image4D_nrm_dis_ref has now a SM 2.0 variant
0.0.8 2015-11-01 21:01:29 -dxDrawImage4D_nrm_dis_ref (DB variant) requires shader model 3.0 to compile Download
0.0.7 2015-11-01 19:02:37 -the refraction enabled effects are now working properly with or without anti aliasing (resigned from ZWriteEnable state and replaced with readable depthBuffer masking) Download
0.0.6 2015-11-01 18:18:52 -image4D_ref_noCol.fx DB variant render states not properly set. Download
0.0.5 2015-09-08 20:04:26 First public release Download