rssshader_soft_particles
Category: | script |
---|---|
Author(s): | Ren712 |
Downloads: | 2701 |
Rate: | You need to be logged in to vote |
Rating: | 5 (6 Votes) |
Description:
Resource: Shader Soft Particles v0.1.3
Author: Ren712
Description:
The aim with soft particles is to remove the ugly artifact that
appears when the particle quad intersects the scene. When drawing the
particles, the depth of the particle is compared to the scene depth.
The method is the simplest can be and very effective.
Example resource: https://www.dropbox.com/s/dahx2borhcirrea/soft_particles_r..e.zip?dl=0
It's about 6MB - 79 textures from fx-shader resource by Krischkros
Exported functions:
softParticleElement replaceParticle(string textureName,entity Texture)
--------Replace soft particle texture
bool restoreParticle(element softParticleElement)
--------Restore previously declaired soft particle texture
The effect might turn off Antialiasing due to Depthbuffer usage.
However on some graphics cards it doesn't disable that.
The resource might not work on some older GFX (especially INTEL).
-- Reading depth buffer supported by:
-- NVidia - from GeForce 6 (2004)
-- Radeon - from 9500 (2002)
-- Intel - from G45 (2008)
Author: Ren712
Description:
The aim with soft particles is to remove the ugly artifact that
appears when the particle quad intersects the scene. When drawing the
particles, the depth of the particle is compared to the scene depth.
The method is the simplest can be and very effective.
Example resource: https://www.dropbox.com/s/dahx2borhcirrea/soft_particles_r..e.zip?dl=0
It's about 6MB - 79 textures from fx-shader resource by Krischkros
Exported functions:
softParticleElement replaceParticle(string textureName,entity Texture)
--------Replace soft particle texture
bool restoreParticle(element softParticleElement)
--------Restore previously declaired soft particle texture
The effect might turn off Antialiasing due to Depthbuffer usage.
However on some graphics cards it doesn't disable that.
The resource might not work on some older GFX (especially INTEL).
-- Reading depth buffer supported by:
-- NVidia - from GeForce 6 (2004)
-- Radeon - from 9500 (2002)
-- Intel - from G45 (2008)
Version history
Version | Publish Date | Changes | |
---|---|---|---|
0.1.3 | 2019-04-02 20:53:55 | -slightly optimized particle drawing | Download |
0.1.2 | 2014-10-04 00:10:05 | -reconfigured the depth related values | Download |
0.1.1 | 2014-10-02 14:21:13 | -soft_particle is now reapplied after restoring soft_particle_replace | Download |
0.1.0 | 2014-10-02 13:44:18 | -put some projective texture calculations from VS to PS | Download |
0.0.9 | 2014-09-29 01:18:31 | - Fixed a typo. | Download |
0.0.8 | 2014-09-28 20:41:10 | -added exported functions: replaceParticle and restoreParticle | Download |
0.0.7 | 2014-07-05 12:12:40 | -Reconfigured the effect. | Download |
0.0.6 | 2014-07-05 11:21:55 | -Changed the fade method. Reconfigured the effect. | Download |
0.0.5 | 2013-12-24 12:31:49 | First public release | Download |