rssgatemaker
Category: | script |
---|---|
Author(s): | Deject3d |
Downloads: | 7184 |
Rate: | You need to be logged in to vote |
Rating: | 3.8 (24 Votes) |
Description:
!!unzip the folder!!
example video: http://www.youtube.com/watch?v=5n-ZPFXVCKs
this is a modification of my map making script. it allows you to create animated objects server-side while in-game, realtime with other players and whatnot.
Gates are saved with the team that you made it with. They will only open if you are on the same team you were on when you created the gate.
usage:
/addgate <object ID for gate>
controls:
I (y axis+)
J (x axis-)
K (y axis-)
L (x axis+)
page up/down (z axis)
U / O (rotation)
mouse wheel (rotation)
use /s <sensitivity number> to make more precise or less precise movements.
once your object is in place, press enter. now you are in control of where you want the gate to move when someone enters the collision area. with the same controls as above, move the object into the new position.
press enter when done.
move the blip-square to where you want the collision area to be. it's not 100% accurate, so be careful.
press enter once more.
now both object's positions' are saved along with the collision area. restart the resource and test out your new gate....
(more)
example video: http://www.youtube.com/watch?v=5n-ZPFXVCKs
this is a modification of my map making script. it allows you to create animated objects server-side while in-game, realtime with other players and whatnot.
Gates are saved with the team that you made it with. They will only open if you are on the same team you were on when you created the gate.
usage:
/addgate <object ID for gate>
controls:
I (y axis+)
J (x axis-)
K (y axis-)
L (x axis+)
page up/down (z axis)
U / O (rotation)
mouse wheel (rotation)
use /s <sensitivity number> to make more precise or less precise movements.
once your object is in place, press enter. now you are in control of where you want the gate to move when someone enters the collision area. with the same controls as above, move the object into the new position.
press enter when done.
move the blip-square to where you want the collision area to be. it's not 100% accurate, so be careful.
press enter once more.
now both object's positions' are saved along with the collision area. restart the resource and test out your new gate....
(more)