rssChemical Syncer (chemical_syncer_cr)
Category: | script |
---|---|
Author(s): | ChemicalCreation |
Downloads: | 359 |
Rate: | You need to be logged in to vote |
Rating: | 5 (3 Votes) |
Description:
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***Chemical Creations***
Never forget you have no limits, and even
"Impossible" says "I'm possible".
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--- Chemical_Syncer (version: 2.0.0) ---
Description:
This resource adds the synchronization of
objects to MTA and extends the sync distance of peds
and vehicles. It also fixes the bug that makes peds
(and vehicles occasionally) warp when you get close to
a certain position (where they desynced).
Features:
(version: 2.0)
+ Chemical Synced peds can be damaged.
+ Add server event "onPedDamage". (works like "onPlayerDamage")
+ Setting to change if peds can be damaged.
+ Settings for the sync radius. (Limited by stream)
+ Settings for the sync rate.
(version: 1.0)
+ Objects are now synced for all clients.
+ Fix invincible Ped when desynced but actually in sync range.
+ Fix MTA desync warp back bug.
+ Elements now syncable as long as steamed in.
+ Low CPU and Bandwidth usage.
+ Add Element Data "Syncer" to synced elements.
+ Open source.
Upcoming:
(version: 2.1+)
+ Include more settings.
(version: 3.0)
+ More elements can be damaged outside of sync radius.
Known Issues:
- May output error when a player exits (does not
break script)
CC Contacts:
Facebook: https://www.facebook.com/ChemicalCreationsMTA
Discard: https://discord.gg/anT5KmW
MTA Community: https://community.multitheftauto.com/index.php?p=profile&id=463940
Tags:
sync syncronisation bug fix bugfix chemical creations chemicalcreation chemicalcreations
...
(more)
***Chemical Creations***
Never forget you have no limits, and even
"Impossible" says "I'm possible".
-------------------------------------------------------
--- Chemical_Syncer (version: 2.0.0) ---
Description:
This resource adds the synchronization of
objects to MTA and extends the sync distance of peds
and vehicles. It also fixes the bug that makes peds
(and vehicles occasionally) warp when you get close to
a certain position (where they desynced).
Features:
(version: 2.0)
+ Chemical Synced peds can be damaged.
+ Add server event "onPedDamage". (works like "onPlayerDamage")
+ Setting to change if peds can be damaged.
+ Settings for the sync radius. (Limited by stream)
+ Settings for the sync rate.
(version: 1.0)
+ Objects are now synced for all clients.
+ Fix invincible Ped when desynced but actually in sync range.
+ Fix MTA desync warp back bug.
+ Elements now syncable as long as steamed in.
+ Low CPU and Bandwidth usage.
+ Add Element Data "Syncer" to synced elements.
+ Open source.
Upcoming:
(version: 2.1+)
+ Include more settings.
(version: 3.0)
+ More elements can be damaged outside of sync radius.
Known Issues:
- May output error when a player exits (does not
break script)
CC Contacts:
Facebook: https://www.facebook.com/ChemicalCreationsMTA
Discard: https://discord.gg/anT5KmW
MTA Community: https://community.multitheftauto.com/index.php?p=profile&id=463940
Tags:
sync syncronisation bug fix bugfix chemical creations chemicalcreation chemicalcreations
...
(more)