Jump to page content
English English   Polish Polish   Dutch Dutch   Russian Russian   German German   Hungarian Hungarian   Norwegian Norwegian   Swedish Swedish   Finnish Finnish   Romanian Romanian   Spanish Spanish   Portuguese Portuguese   Latvian Latvian  
Homepage
Home
Register
Login

Resources
Forum
Wiki
Servers

rsstexture_replace_shader

Category:script
Author(s):Dutchman101
Downloads:1890
Rate:You need to be logged in to vote
Rating:3.8 (4 Votes)
Description:
*Note: this is a proof of concept resource, F2 will only work in this way: spawns several wrap-textured Infernus'es at center of map (that farm) and apply diverse textures to them.

This resource allow you to replace textures with shader technique, for example vehicle wraps to add custom logo's etcetera to unique vehicle instances (same vehicle ID, different logo's etc) for example with .PNG textures.

It's a very generic texture replacement shader so anyone could use and modify easily to their needs, it also works quite well on the go (add in your own PNG textures or use templates) + contains many sample tex images

The pro of this fx is that it doesnt load GTA, not consuming video memory by using optimized GTA standard texture techniques (these shaders wont slow down PC's, takes same load toll as GTA SA standard)

Read https://forum.mtasa.com/topic/96136-rel-texture-replacemen..wraps-etc/ for a background to this resource.

Download latest version | Report

Version history

Version Publish Date Changes
1.5.0 2017-06-03 15:55:57 First public release Download