Home
Home
Register
Login

Resources
Forum






rsstexture_replace_shader

Category:script
Author:Dutchman101
Downloads:179
Rate:You need to be logged in to vote
Rating:3.7 (3 Votes)
Description:
*Note: your vehicle models must be UV mapped/wrap compatible for it to work, default included infernus.dff is NOT working for that reason and is just a placeholder.

This resource allow you to replace textures with shader technique, for example vehicle wraps to add custom logo's etcetera to unique vehicle instances (same vehicle ID, different logo's etc) for example with .PNG textures.

It's a very generic texture replacement shader so anyone could use and modify easily to their needs, it also works quite well on the go (add in your own PNG textures or use templates) + contains many sample tex images

The pro of this fx is that it doesnt load GTA, not consuming video memory by using optimized GTA standard texture techniques (these shaders wont slow down PC's, takes same load toll as GTA SA standard)

Read https://forum.mtasa.com/topic/96136-rel-texture-replacemen..wraps-etc/ for a background to this resource.
...

(more)

Comments (0) | Download latest version

Version history

Version Publish Date Changes
1.5.0 2017-06-03 15:55:57 First public release Download