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rssdr_blendShad (dr_blendshad)

Category:script
Author(s):Ren712
Downloads:987
Rate:You need to be logged in to vote
Rating:4.7 (3 Votes)
Description:
Resource: dr_blendShad v0.0.3
Author: Ren712

Description:
Vehicle and traffic light textures are drawn slightly above world surfaces.
What this simple resource does is pick light texture and multiply with underlying
surface pixel color instead of just adding to it. A simple way to make the lights look
less 'milky' and more appealing even in darker areas.

This requires dr_rendertarget resource. Also works with other dr_* resources.

Download latest version | Report

Version history

Version Publish Date Changes
0.0.3 2020-02-01 23:36:17 -fixed depth related issues Download
0.0.2 2019-04-02 21:25:24 -fixed no auto switching when dr_rendertarget is started
-readjusted the projective texture coordinates
Download
0.0.1 2019-03-29 23:12:59 First public release Download